![]() cross axis – The axis perpendicular to the main axis is called the cross axis.The flex item’s main size property is either the ‘width’ or ‘height’ property, whichever is in the main dimension. main size – A flex item’s width or height, whichever is in the main dimension, is the item’s main size.main-start | main-end – The flex items are placed within the container starting from main-start and going to main-end.Beware, it is not necessarily horizontal it depends on the flex-direction property (see below). ![]() ![]() main axis – The main axis of a flex container is the primary axis along which flex items are laid out.Items will be laid out following either the main axis (from main-start to main-end) or the cross axis (from cross-start to cross-end). Please have a look at this figure from the specification, explaining the main idea behind the flex layout. If “regular” layout is based on both block and inline flow directions, the flex layout is based on “flex-flow directions”. Some of them are meant to be set on the container (parent element, known as “flex container”) whereas the others are meant to be set on the children (said “flex items”). Since flexbox is a whole module and not a single property, it involves a lot of things including its whole set of properties. Note: Flexbox layout is most appropriate to the components of an application, and small-scale layouts, while the Grid layout is intended for larger scale layouts. While those work well for pages, they lack flexibility (no pun intended) to support large or complex applications (especially when it comes to orientation changing, resizing, stretching, shrinking, etc.). Most importantly, the flexbox layout is direction-agnostic as opposed to the regular layouts (block which is vertically-based and inline which is horizontally-based). A flex container expands items to fill available free space or shrinks them to prevent overflow. The main idea behind the flex layout is to give the container the ability to alter its items’ width/height (and order) to best fill the available space (mostly to accommodate to all kind of display devices and screen sizes). What I find really cool is that the file appears to work flawlessly in Blender 2.93.The Flexbox Layout (Flexible Box) module ( a W3C Candidate Recommendation as of October 2017) aims at providing a more efficient way to lay out, align and distribute space among items in a container, even when their size is unknown and/or dynamic (thus the word “flex”). (After some contrast and brightness tweaking in the compositor) But for now I am actually really happy with the look I can get out of it. I know the bare minimum, but anything beyond that is, well, beyond me I think I’ll just have to play around with it a bit more and just try and see what happens when I play around with the different nodes. I have to admit I am a complete Blender noob, especially when it comes to the Shader Editor. No idea where the stars are actually coming from. The latter appear to be all black but I am guessing the Vorononoi somehow control the colors. All I see in the World setup is a bunch of Voronoi Textures and ColorRamps. I think I figured out a way to make it work for me, I just have no clue of how you managed to get this done.
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