![]() * Speaks one language of its master’s choice as a supernatural ability. Mongoose (use weasel statistics and gains a +4 bonus on saving throws against poison from snakes.) Sea krait (use viper statistics but it has a swim speed of 30 feet.)Įrmine (use weasel statistics and gains a +4 racial bonus on Stealth checks in snow.) Master gains a +3 bonus on Survival checks. Master treats his effective character level as 4 higher to recover hit points by resting Master gains a +2 bonus on Initiative checks Master gains a 10-foot bonus to speed when using the charge, run, or withdraw actions Toucan (use raven statistics cannot speak) Master gains a +3 bonus on Linguistics checks Master gains a +3 bonus on Appraise checks Master gains a +3 bonus on Sleight of Hand checks Master gains a +3 bonus on Intimidate checks Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness Master gains a +3 bonus on Acrobatics checks Master gains a +3 bonus on smell-, taste-, and touch-based Perception checks Master gains a +3 bonus on sight-based and opposed Perception checks in bright light Master gains a +4 bonus on initiative checks Master gains a +3 bonus on Survival checks Master gains a +3 bonus on Diplomacy checksįox, Arctic (use fox statistics but also gains a +4 racial bonus on Stealth checks in snow) Master gains a +3 bonus on Escape Artist checks Master gains a +3 bonus on Spellcraft checks to identify magic items Marine iguanas do not have the sprint ability.) Iguana, Marine (use dwarf caiman statistics but increase its base speed and swim speed by 10 feet each. Master gains a +2 bonus on Fortitude saves Master gains a +2 bonus on CMB checks to start and maintain a grapple Master gains a +4 bonus on Initiative checks Master gains a +3 bonus on Stealth checks Master gains a +3 bonus on Perform checks Master gains a +1 natural armor bonus to AC See also: Improved Familiar Table: Familiars and Special Abilities Familiar If a familiar is dismissed, lost, or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master’s level. These special abilities apply only when the master and familiar are within 1 mile of each other. An animal companion cannot also function as a familiar.Ī familiar grants special abilities to its master, as given on the table below. Only a normal, unmodified animal may become a familiar. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. Controlling Companions, Familiars and FollowersĪ familiar is an animal chosen by a spellcaster to aid him in his study of magic.If the spell requires an attack roll, you use your attack modifier for the roll. ![]() Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. Your familiar transforms into the chosen creature.įinally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Choose one of the forms from the above list. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. You can't have more than one familiar at a time. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Alternatively, you can dismiss it forever. It disappears into a pocket dimension where it awaits your summons. During this time, you are deaf and blind with regard to your own senses.Īs an action, you can temporarily dismiss your familiar. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. While your familiar is within 100 feet of you, you can communicate with it telepathically. It reappears after you cast this spell again. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. A familiar can't attack, but it can take other actions as normal. In combat, it rolls its own initiative and acts on its own turn. Your familiar acts independently of you, but it always obeys your commands. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel.
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